Finding your target audience
The first step in UX design is identifying your target users – that is, the people who will be using your site or software when it goes live. Although it might seem that great UX design is the same for everyone, it can differ significantly depending on the audience.
Older or less tech-savvy users might need a simplified user journey, with clear instructions at every step. Younger users might prefer a site that’s responsive and easy to use on mobile. International shoppers will need clear currency conversions and shipping information. Locals may want alternative shipping options such as click-and-collect.
Once we have identified your end-users, we work to clarify their needs, goals, and challenges in using your product and, crucially, look at how user needs and wants may clash with your business goals. At this stage, you are making assumptions based on what you know about your audience. The key is to test those assumptions with real users before the product goes live.
Test and validate
The next step is to have real-life users interact with your product and give feedback about their experience. This gives you essential insight into what works and what doesn’t. Are they struggling to get started or finding it intuitive and straightforward? Are they getting tripped up at certain points on the customer journey, or is the entire UI confusing? Are any elements unnecessary or are there missing tools that your customers would like?
With this information, you and your development team can make informed decisions about the next steps. Depending on the feedback you receive, that may mean tweaking your initial design to fit, adding or removing elements, or going back to the drawing board and reworking the entire product.
It can be a time-consuming process, but if you get it right you’ll end up with a product that meets the needs of your customer base from the get-go. Get it wrong, and you may have to rework or redevelop your product in response to customer complaints, which is even more costly and time-consuming.